Scholarly Works

Conference Proceedings

  1. Decker, A., Eiselt, K., Payton, J., Barnes, T., Thiruvathukal, G.K. (Eds.) (2016)
  2. Decker, A., Eiselt, K., Alphonce, C., and Tims, J. (Eds.) (2015) Proceedings of the 46th ACM Technical Symposium on Computer Science Education. ACM, New York, NY, USA.
  3. Dougherty, J.D., Nagel, K., Decker, A. and Eiselt, K. (Eds.) (2014) Proceedings of the 45th ACM Technical Symposium on Computer Science Education. ACM, New York, NY, USA.

Books

  1. Alphonce C. and Decker, A. (2015) An Introduction to Object-Oriented Programming and Problem Solving, Pearson Learning Solutions. New York, NY. ISBN-13  9781323230749 http://www.pearsoncustom.com/ny/ub_cse115/
  2. Alphonce C. and Decker A. Class Notes for CSE 115, Self-published for use in course, 2006-2014.
  3. Decker A. Instructor’s Manual with Solutions for Walter Savitch’s Absolute Java 2nd Edition, Addison-Wesley, Electronic Supplement, 2005.
  4. Decker A. Instructor’s Manual with Solutions for Walter Savitch’s Absolute Java, Addison-Wesley, Electronic Supplement, 2004.

Refereed Journal Articles

  1. McGill, M.M., Decker, A., and Settle, A. (2016) “Undergraduate students’ perceptions of the impact of pre-college computing activities on choices of major”, ACM Transactions on Computing Education. 16:4, Article 15, 33 pages. DOI: http://dx.doi.org/10.1145/2920214
  2. Decker, A. and Simkins, D. (2013) “You Have Died of Dysentery: A First Attempt at Navigating a Course in Educational Games”, Journal of Interactive Humanities, Volume 1, Issue 1, Article 1. http://scholarworks.rit.edu/jih/vol1/iss1/1
  3. McGill, M.M., Settle, A. and Decker, A. (2013) “Demographics of Undergraduates Studying Games in the United States: A Comparison of Computer Science Students and the General Population”, Computer Science Education, 23:2, pp. 158-185. DOI: http://dx.doi.org/10.1080/08993408.2013.769319

Refereed Book Chapters

  1. Decker, A., Phelps, A., and Egert, C. A. (2017) “Trial by a Many-Colored Flame: A Multi-Disciplinary, Community-Centric Approach to Digital Media and Computing Education” In Fee, S., Holland-Minkley, A. and Lombardi T. (Eds.), New Directions for Computing Education: Embedding Computing Across Disciplines.
  2. McGill, M.M., Decker, A. and Settle, A. (2014) “A Framework for Addressing Gender Imbalance in the Game Industry through Outreach” In Prescott, J. and McGurren, J. (Eds.), Gender Considerations and Influence in the Digital Media and Gaming Industry. IGI Global.

Refereed Conference Papers

  1. Decker, A., Egert, C., and Phelps, A. (2018) “Learning to Create or Creating to Learn”, Proceedings of Meaningful Play 2018, October 11-13, 2018, East Lansing, MI, in press.
  2. Yackley, J., Maxim, B., Brunvand, S., and Decker, A. (2018) “Active Learning and Gamification in Game Design Courses”, Proceedings of Meaningful Play 2018, October 11-13, 2018, East Lansing, MI, in press.
  3. Decker, A., Schneider, J. and Margulieux, L. (2018) “How Engineering and Computing Students Demonstrate Critical Thinking During Required Co-op Work Experiences”, Proceedings of the 2018 Frontiers in Education Conference, October 3-6, 2018, San Jose, CA, in press.
  4. McGill, M., and Decker, A. (2018) “Defining Requirements for a Repository to Meet the Needs of K-12 Computer Science Educators, Researchers, and Evaluators”, Proceedings of the 2018 Frontiers in Education Conference, October 3-6, 2018, San Jose, CA, in press.
  5. McGill, M., Decker, A., and Abbott, Z. (2018) “Improving Research and Experience Reports of Pre-College Computing Activities: A Gap Analysis”, Proceedings of the 49th SIGCSE Technical Symposium of Computer Science Education, Baltimore, MD, pp. 964-969. DOI: 10.1145/3159450.3159481.
  6. Maxim, B., Decker, A., and Brunvand, S. (2017) “Use of Role-Play and Gamification in a Software Project Course”, Proceedings of the 2017 Frontiers in Education Conference, October 28-21, 2017, Indianapolis, IN, 5 pages.  DOI: 10.1109/FIE.2017.8190501.
  7. Decker, A., and McGill, M. (2017) “Pre-College Computing Outreach Research: Towards Improving the Practice”, Proceedings of the 48th SIGCSE Technical Symposium of Computer Science Education, Seattle, WA, pp. 153-158. DOI: 10.1145/3017680.3017744 [SLIDES FROM TALK].
  8. Decker, A., and Simkins, D. (2016) “Uncovering Difficulties in Learning for the Intermediate Programmer”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 9 pages. DOI: 10.1109/FIE.2016.7757446 [SLIDES FROM TALK].
  9. Simkins, D. and Decker, A. (2016) “Examining the Intermediate Programmers Understanding of the Learning Process”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 4 pages. DOI: 10.1109/FIE.2016.7757449 [SLIDES FROM TALK].
  10. Decker, A., and Simkins, D. (2016) “Leveraging Role Play to Explore Software and Game Development Process”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 5 pages.  DOI: 10.1109/FIE.2016.7757685 [SLIDES FROM TALK].
  11. Decker, A., Egert, C.A., and Phelps, A. (2016) “Splat! er, Shmup? A Postmortem on a Capstone Production Experience”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 9 pages.  DOI: 10.1109/FIE.2016.7757399 [SLIDES FROM TALK].
  12. Morrison, B.B., Decker, A., and Margulieux, L.E. (2016) “Learning Loops: A Replication Study Illuminates Impact of HS Courses” Proceedings of the twelfth annual International Conference on International Computing Education Research (ICER ’16), September 9-11, 2016, Melbourne, Australia, pp. 221-230. DOI: http://dx.doi.org/10.1145/2960310.2960330. [SLIDES FROM TALK]
  13. Smith, R. and Decker, A. (2016) “Understanding the Impact of QPOC Representation in Video Games”, Proceedings of Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), August 12-13, 2016, Atlanta, GA, 8 pages. DOI: 10.1109/RESPECT.2016.7836164 [SLIDES FROM TALK]
  14. Decker A., McGill, M.M., and Settle, A. (2016) “Towards a Common Framework for Evaluating Computing Outreach Activities”, Proceedings of the 47th SIGCSE Technical Symposium of Computer Science Education, Memphis, TN, pp. 627-632. DOI: http://dx.doi.org/10.1145/2839509.2844567 [SLIDES FROM TALK]
  15. Decker, A., Eiselt, K., and Voll, K. (2015) “Understanding and Improving the Culture of Hackathons: Think Global Hack Local”, Proceedings of the 2015 Frontiers in Education Conference, El Paso, TX, pp. 1138-1145. DOI: http://dx.doi.org/10.1109/FIE.2015.7344211 [SLIDES FROM TALK]
  16. Decker, A., and Egert, C. (2015) “Is this thing on? Determining Comfort Level with Communication Skills in a Technical Discipline”, Proceedings of the 2015 Frontiers in Education Conference, El Paso, TX, pp. 2326-2334. DOI: http://dx.doi.org/10.1109/FIE.2015.7344404 [SLIDES FROM TALK]
  17. McGill, M.M., Decker, A., and Settle, A. (2015) “Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?” Proceedings of the eleventh annual International Conference on International Computing Education Research (ICER ’15), Omaha, NE, pp. 71-80. DOI: http://dx.doi.org/10.1145/2787622.2787711 [SLIDES FROM TALK]
  18. Decker, A., Egert, C., and Jacobs, S. (2014) “Throwing Out the First Pitch”, Proceedings of the 2014 Frontiers in Education Conference, Madrid, Spain, pp. 202-209. DOI: 10.1109/FIE.2014.7044021
  19. Simkins, D., Decker, A., Egert, C., Snyder, A., and VanVoorhis, V. (2014) “Martha Madison: Marvelous Machines: Exploring Simple Machines in an Open-Ended, Collaborative Sandbox” Proceedings of the 2014 Frontiers in Education Conference, Madrid, Spain, pp. 275-281. DOI: https://doi.org/10.1109/FIE.2014.7044032
  20. McGill, M.M., Settle, A. and Decker, A. (2013) “Demographics of Undergraduate Students in Game Degree Programs in the United States and United Kingdom”, Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013), Orlando, FL, pp. 43-50. DOI: https://doi.org/10.1145/2512276.2512278
  21. Settle, A., McGill, M.M., and Decker, A. (2013) “Diversity in the Game Industry: Is Outreach the Solution?” Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013), Orlando, FL, pp. 171-176. DOI: https://doi.org/10.1145/2512276.2512283
  22. Decker A. and Lawley, E.L. (2013) “Life’s a Game and the Game of Life: How Making a Game Out of It Can Change Student Behavior”, Proceedings of the 44th SIGCSE Technical Symposium of Computer Science Education, Denver, CO, pp. 233-237. DOI: https://doi.org/10.1145/2445196.2445269 [SLIDES FROM TALK]
  23. Decker, A., Egert, C.,  Phelps, A. and McDonough, J., (2012) “Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation”, Proceedings from the 2012 IEEE Interational Games Innovation Conference, Rochester, NY, pp. 56-59. DOI: https://doi.org/10.1109/IGIC.2012.6329857 [SLIDES FROM TALK]
  24. Simkins, D., Egert, C. and Decker, A. (2012) “Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games”, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 137-140. DOI: https://doi.org/10.1109/IGIC.2012.6329859
  25. Alphonce, C., Caspersen M. and Decker A. (2007) “Killer ‘Killer Examples’ for Design Patterns”, Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, Covington, KY. pp. 228 – 232. DOI: https://doi.org/10.1145/1227504.1227390 [SLIDES FROM TALK]
  26. Decker A., Egert C. and Ventura, P. (2006) “Through the Looking Glass: Reflections on Using Undergraduate Teaching Assistants in CS1”, Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, Houston, TX. pp. 46 – 50. DOI: https://doi.org/10.1145/1124706.1121358 [SLIDES FROM TALK]
  27. Decker, A., Haydanek, S. and Egert, C. (2005) “When Objects Collide: Abstractions over Common Physics Problems for Capstone Projects in CS1”, Journal of Computing Sciences in Colleges, 21(2), pp. 12-18. URL: http://dl.acm.org/citation.cfm?id=1089056&CFID=710601465&CFTOKEN=67299173 [SLIDES FROM TALK]****Best Paper****
  28. Ventura, P., Egert, C. and Decker A. (2004) “Ancestor Worship in CS1: Reexamining the Introduction of Arrays”, 2004 OOPSLA Educator’s Symposium, Vancouver, BC, pp. 68 – 72. DOI: https://doi.org/10.1145/1028664.1028700 [SLIDES FROM TALK]
  29. Decker, A. and Ventura, P. (2004) “Claim this Class for Computer Science: A Non-Mathematician’s Discrete Structures Course”, Proceedings of the SIGCSE Technical Symposium on Computer Science Education, Norfolk, VA, 442 – 446. DOI: https://doi.org/10.1145/971300.971448 [SLIDES FROM TALK]
  30. Decker, A. (2003) “A Tale of Two Paradigms”, The Journal of Computing Sciences in Colleges, 19(2), pp. 238-246. URL: http://dl.acm.org/citation.cfm?id=948820&CFID=712204406&CFTOKEN=27548799 [SLIDES FROM TALK]****Best Paper****

Invited Articles

  1. Decker, A., Phelps, A. and Egert. C.A. (2017) “Disappearing Happy Little Sheep” Educational Technology. 57:2, pp. 50-54.
  2. Decker, A. and Eiselt, K. (2015) “SIGCSE Conference Report” SIGCSE Bulletin. 47:3, p. 2. http://dx.doi.org/10.1145/2822363.2822364
  3. Decker, A. and Eiselt K. (2015) “SIGCSE Symposium Preview” SIGCSE Bulletin. 47:1, pp. 4-5. http://dx.doi.org/10.1145/2728793.2728803

Other Publications

  1. Decker, A. “How Students Measure Up: An Assessment Instrument for Introductory Computer Science.”  Doctoral Dissertation, UMI AAT 3261966, DAI-A 68(5) [Nov 2007], Buffalo, NY, June 2007.

Presentations

Refereed Workshop & Tutorial Organization amd Leadership

  1. Furman, C., Czajka, S., Decker, A., and Xu, D. College Board: Engaging students with algorithms. Workshop: CSTA 2017, July 9, 2017. [Materials from Workshop]
  2. Furman, C., Czajka, S., Decker, A., and Xu, D. Engaging students with algorithms. Workshop: SIGCSE 2017, March 10, 2017.
  3. Blaheta, D., and Decker, A. Rubricking like a boss: writing and using rubrics for faster, fairer grading of student programs, Workshop: SIGCSE 2016, March 4, 2016.
  4. Decker, A., and Trees, F. P. Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming, Workshop: CCSC E 2012, November 2-3, 2012.
  5. Decker, A., and Trees, F. P. Greenfoot: Introducing Java with Games and Simulations, Workshop & Tutorial: CCSC NE 2011, April 15-16, 2011.
  6. Kölling, M., Trees, F.P., Hoeppner, S., and Green, D. Teaching with Greenfoot – From development of material to delivery in the classroom, Workshop: SIGCSE 2011, Dallas, TX, March 12, 2011. [uncredited because I was on the conference committee, but did serve as a coordinator for this workshop]
  7. Skrien, D., Decker, A., Caspersen, M., Börstler, J., and Alphonce, C. Good Examples for Exposing Bad Practice: The Eighth “Killer Examples” Workshop, Workshop:  OOPSLA 2009, Orlando, Florida, October 25-29, 2009.
  8. Caspersen, M., Börstler, J., Decker, A., and Alphonce, C. Worked Examples for Sound Object-Oriented Pedagogy: A “Killer Examples” Workshop, Workshop:  OOPSLA 2008, Nashville, Tennessee, October 19-23, 2008.
  9. Alphonce, C., Börstler, J., Caspersen, M., Decker, A., and Kölling, M. Process in OO Pedagogy: A “Killer” Workshop, Workshop:  OOPSLA 2007, Montreal, Quebec, Canada, October 21-25, 2007.
  10. Alphonce, C., Caspersen, M., Decker, A., and Trask, B. Fifth “Killer Examples” for Design Patterns Workshop, Workshop: OOPSLA 2006, Portland, OR, October 22-26, 2006.
  11. Alphonce, C., Caspersen, M., Wong, S. and Decker, A. Fourth “Killer Examples” for Design Patterns and Objects First Workshop, Workshop: OOPSLA 2005, San Diego, CA, October 16-20, 2005.

Refereed Special Session Participation

  1. Decker, A., McGill, M.M., Ravitz, J., Snow, E., and Zarch, R. Connecting Evaluation and Computing Education Research: Why is it so Important? Special Session: SIGCSE 2018, February 23, 2018. DOI: 10.1145/3159450.3159642 [SLIDES]
  2. Cigas, J., Decker, A., Furman, C., Gallagher, T. How am I Going to Grade All These Assignments? Thinking About Rubrics in the Large, Special Session: SIGCSE 2018, February 23, 2018. DOI: 10.1145/3159450.3159641 [SLIDES]
  3. Decker, A., McGill, M.M., DeLyser, L., Quinn, B., Berry, M., Haynie, K., McKlin, T. Repositories You Shouldn’t Be Living Without, Special Session: to be presented at SIGCSE 2018, February 24, 2018. DOI: 10.1145/3159450.3159641 [SLIDES]
  4. Decker, A., Trees, F. P., and Hoeppner, S. Greenfoot: An Approach for Introducing Java, Special Session: CS & IT 2011, July 12, 2011. [SLIDES] [Video of presentation]

Refereed Panel Session Participation

  1. Decker, A., McGill, M.M., Schreiber, I., and Zinoveva, O. “Improving the Quality of New Hires in the Game Industry by Expanding the Pipeline”, Panel Session, Foundations of Digital Games 2014, Royal Caribbean Liberty of the Seas – Fort Lauderdale, FL, April 3-7, 2014. URL: http://fdg2014.org/program.html#panels
  2. Egert, C., Ventura, P., and Decker, A. “Putting the ‘Fun’ Back in Fundamentals:  Using Games to Teach Object-Oriented Design Early”, Panel Session: Computer Gaming, ASEE St. Lawrence Section Conference 2005, Binghamton University, Binghamton, NY, April 8-9, 2005.

Refereed Birds of a Feather Session Organization

  1. Decker, A., McGill, M.M., and Peterfreund, A. Evaluating the Long-Term Impact of Pre-college Computing Activities, Birds of a Feather Session: SIGCSE 2017, March 9, 2017.

Refereed Poster Presentations

  1. Holliday, M. and Decker, A. (2018) “Women of Color and Role in Video Games”, A poster to be presented at ACM Richard Tapia Celebration of Diversity in Computing, September 19-21, 2018, Orlando, FL.
  2. Decker, A., and McGill, M. (2018) “Differences in Reporting of Outreach Research Data between CS Education and STEM Education”, A poster presented at ICER 2018, August 13-15, 2018, Espoo, Finland.
  3. Smith, R. and Decker, A. (2016) “Investigating QPoC Representation in Video Games”, A poster presented at ACM Richard Tapia Celebration of Diversity in Computing, September 14-17, 2016, Austin, TX. [POSTER].
  4. Decker, A., McGill, M.M., and Settle, A. (2015) “An Analysis of the Impact of Outreach Activities on Choices of Majors”, A poster presented at Grace Hopper Celebration of Women in Computing 2015, October 14-16, 2015, Houston, TX [POSTER].
  5. Decker, A., McGill, M.M., and Settle, A. (2015) “Computing Outreach Literature Review”, A poster presented at Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), August 13-14, 2015, Charlotte, NC. doi: 10.1109/RESPECT.2015.7296509 [POSTER]
  6. Skrien, D., Alphonce, C., Decker, A., Börstler, J., and Caspersen, M. (2009) “The Eighth “Killer Examples” Workshop: Good Examples for Exposing Bad Practice”, A poster presented at OOPSLA 2009, October 25-29, 2009, Orlando, Florida. http://dl.acm.org/citation.cfm?id=1640010&CFID=919268468&CFTOKEN=55863189 [POSTER]
  7. Decker, A., and Alphonce, C. (2009) “Closing the Feedback Loop: Using Historical Data and Student Feedback to Guide Course Changes”, A poster presented at SIGCSE 2009, March 4-7, 2009, Chattanooga, Tennessee. URL: http://portalparts.acm.org/1510000/1508865/bm/backmatter.pdf?ip=129.21.25.241&CFID=788981531&CFTOKEN=11574800 [POSTER]
  8. Decker, A., Alphonce, C., Börstler, J., and Caspersen, M.E. (2008) “Worked Examples for Sound OO Pedagogy:  The Seventh “Killer Examples” Workshop”, A poster presented at OOPSLA 2008, October 19-23, 2008, Nashville, Tennessee. URL: http://dl.acm.org/citation.cfm?id=1449859&CFID=784036318&CFTOKEN=89875378 [POSTER]
  9. Alphonce, C., Börstler, J., Caspersen, M.E., Decker, A., and Kölling, M. (2007) “Process in OO Pedagaogy: The Sixth “Killer Examples” Workshop”, A poster presented at OOPSLA 2007, October 21-25, 2007, Montreal, Quebec, Canada. URL: http://www.oopsla.org/oopsla2007/program/FinalProgram.pdf
  10. Wang, G., McSkimming, B., Marzec, Z., Gardner, J., Decker A., and Alphonce, C. (2007) “Green: A Flexible UML Class Diagramming Tool for Eclipse”, A poster presented at OOPSLA 2007, October 21 – 25, 2007, Montreal, Quebec, Canada. URL: http://dl.acm.org/citation.cfm?id=1297890&CFID=964695771&CFTOKEN=33672611
  11. Gardner, J., McSkimming, B., Wang, G. – with Faculty Advisors Alphonce, C., and Decker A. (2007) “Green: A Software Design Tool Developed for Students by Students”, A poster presented at the University at Buffalo’s Celebration of Academic Excellence, April 19, 2007, Buffalo, NY. URL: http://curca.buffalo.edu/students/pdfs/2007_symposium.pdf
  12. Alphonce, C., Caspersen, M., Decker, A. and Trask, B. (2006) “Fifth Killer Examples for Design Patterns and Objects First Workshop Results”, A poster presented at OOPSLA 2006, October 22-26, 2006, Portland, OR. http://dl.acm.org/citation.cfm?id=1176648&CFID=784036318&CFTOKEN=89875378
  13. Decker, A. and Alphonce, C. “Does CS1 Have to Be So Syntactical?” (2006) A poster presented at OOPSLA 2006 Educator’s Symposium, October 23, 2006, Portland, OR. [POSTER]
  14. Alphonce, C., Caspersen, M., Decker, A., Kosa, M., and Wong, S. (2006) “Objects First, Design Patterns Second: Lessons Learned from the ‘Killer Examples’ for Design Patterns and Objects First Workshops”, A poster presented at the 37th SIGCSE Technical Symposium on Computer Science Education, March 3, 2006, Houston, TX. URL: http://portalparts.acm.org/1130000/1121341/bm/backmatter.pdf?ip=129.21.25.241&CFID=964695771&CFTOKEN=33672611 [POSTER]
  15. Alphonce, C., Caspersen, M., Wong, S. and Decker, A. (2005) “Fourth Killer Examples for Design Patterns and Objects First Workshop Results”, A poster presented at OOPSLA 2005, October 16-20, 2005, San Diego, CA. URL: http://www.oopsla.org/2005/ShowEvent.do?id=565 [POSTER]

Refereed Lightning Talk Presentations

  1. Decker, A. [presenter], McGill, M.M., and Settle, A. (2015) “Computing Outreach Literature Review”, A lightning talk presented at Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), August 13-14, 2015, Charlotte, NC. http://ieeexplore.ieee.org/document/7296509/ [SLIDES FROM TALK]

Refereed Demo Presentations

  1. Wang, G., McSkimming, B., Marzec, Z., Gardner, J., Decker, A., and Alphonce, C. (2007) “Green: A Flexible UML Class Diagramming Tool for Eclipse”, A demo presented at OOPSLA 2007, October 21-25, 2007, Montreal, Quebec, Canada. URL: http://dl.acm.org/citation.cfm?id=1297913&CFID=964695771&CFTOKEN=33672611

Refereed Doctoral Consortium Participation and Presentation

  1. Decker, A. (2004) “How Students Measure Up:  Creation of an Assessment Tool for CS1”, SIGCSE 2004 Doctoral Consortium: held in conjunction with the SIGCSE 2004 Technical Symposium on Computer Science Education, Norfolk, VA. [APPLICATION] [PRESENTATION SLIDES]
  2. Decker, A. (2003) “I Want to be a Computer Scientist When I Grow Up:  Evaluating the Skills Necessary for Computer Science”, SIGCSE 2003 Doctoral Consortium: held in conjunction with the SIGCSE 2003 Technical Symposium on Computer Science Education, Reno, NV. http://www.radford.edu/~sigcse/DC03/participants/decker.html.

Invited Presentations

  1. Decker, A. (2017) “Evaluating the Long Term Impact of Pre-College Computing Activities”, A presentation at the GCCIS Research Showcase, April 28, 2017, Rochester Institute of Technology, Rochester, New York. [PRESENTATION SLIDES]
  2. Decker, A. and Alphonce, C. (2012) “Computer Science K–8: Building a Strong Foundation”, A presentation at the 4th Annual Western New York CSTA Fall Conference, October 12, 2012, Buffalo, New York. [PRESENTATION SLIDES]
  3. Decker, A. (2010) “Using Greenfoot, Games and Simulations to Introduce Programming to Students”, A presentation at the 2nd Annual Western New York CSTA Fall Conference, October 15, 2010, Buffalo, New York. [PRESENTATION SLIDES]

Invited Talks/Colloquia Presentations

  1. Decker, A. (2017) “An Introduction to Computing”, A presentation to S. Bishop’s 4th grade class, Alden Intermediate School, April 18, 2017, Alden, New York.
  2. Decker, A. (2017) “What is your passion?”, A presentation at Meade High School, February 24, 2017, Fort Meade, Maryland.
  3. Decker, A. (2017) “What is your passion?”, A presentation at Riverside Brookfield High School, January 16, 2017, Riverside, Illinois.
  4. Decker, A. (2016) “So you think you know about the games industry”, A colloquium talk for Hiram College, November 8, 2016, Hiram, Ohio.
  5. Decker, A. (2016) “Computing education crossroads (or six-degrees of separation)”, A colloquium talk for the IGM Colloquium series, November 3, 2016, Rochester, New York.
  6. Decker, A. (2016) “Computing Education Crossroads: Finding my passion where my journey started”, A colloquium talk for the UB CSE Colloquium series, October 27, 2016, Buffalo, New York.
  7. Decker, A. (2016) “What is your passion?”, A presentation at School for the Talented and Gifted, September 13, 2016, Dallas, Texas.
  8. Decker, A. (2016) “What is your passion?”, A Presentation at Weslaco High School, September 12, 2016, Weslaco, Texas.
  9. Decker A. (2014). “How Chance Meetings Change Your Life”, A colloquium talk for the IGM Colloquium series, October x, 2014, Rochester, New York.
  10. Decker, A. (2002). “Teaching Java to Novices”, Guest Speaker – SUNY Fredonia First Annual High School Programming Competition (Chairperson: Karen Ehrlich), December 19, 2002, Fredonia, New York.

Invited Workshops

  1. Decker, A. (2014).Introduction to GameMaker”, Workshop Leader: RU4CS, Rutgers University, August 18-19, 2014.